Expand description
A fake renderer for tests: a seeded additive synth with no plug-in.
Its patch is JSON in the preset state, under settings as in a Vital
state, so the load check reads it back the same way. Each note sums the patch’s
harmonics under a linear attack and an exponential release, and a
render draws a random phase per harmonic and a small level jitter, so
repeat renders vary the way a synth with random unison phases does.
Faults stand in for a plug-in that crashes, hangs or stays silent. A
hang is simulated: the render returns RenderError::TimedOut at once
and never waits.
The fake keeps no sound between renders, so the pre-roll changes
nothing in its clip. It still steps through the state load and the
pre-roll of each render, and FakeRenderer::with_log records the
steps. It remembers the last state it loaded, which
Renderer::save_state returns; before any load it holds
FakePatch::init.
Structs§
- Fake
Patch - The sound of the fake synth.
- Fake
Renderer - A seeded additive synth behind the
Renderertrait.
Enums§
- Fake
Step - A step the fake played, in the order a plug-in host plays them.
- Fault
- A fault the fake renderer injects into one render.
Type Aliases§
- FakeLog
- The steps that renderers played, shared between renderers.