pub struct FinishInput<'a> {
pub notes: &'a NoteList,
pub facts: &'a [NoteFacts],
pub bpm: Bpm,
pub mono: bool,
pub level_velocity: bool,
pub glides: &'a [GlideSpan],
pub drops: &'a [DropSpan],
pub vibrato: &'a [VibratoSpan],
pub level: LevelReader<'a>,
}Expand description
What finish reads.
Fields§
§notes: &'a NoteListThe note list.
facts: &'a [NoteFacts]One record per note of the list, in its order; a missing one reads as no knee, no pad end and no level.
bpm: BpmThe tempo of the file.
mono: boolOne voice at a time: notes overlap only at glide joins. Otherwise the line is polyphonic, and a note ends at its pad end where it has one.
level_velocity: boolVelocity has a path to the level, so it follows each note’s level.
glides: &'a [GlideSpan]The glides, in time order.
drops: &'a [DropSpan]The pitch drops.
vibrato: &'a [VibratoSpan]The vibratos.
level: LevelReader<'a>The full-band level of the stem. It fills a level that the facts lack.
Trait Implementations§
Source§impl<'a> Clone for FinishInput<'a>
impl<'a> Clone for FinishInput<'a>
impl<'a> Copy for FinishInput<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for FinishInput<'a>
impl<'a> !Send for FinishInput<'a>
impl<'a> !Sync for FinishInput<'a>
impl<'a> !UnwindSafe for FinishInput<'a>
impl<'a> Freeze for FinishInput<'a>
impl<'a> Unpin for FinishInput<'a>
impl<'a> UnsafeUnpin for FinishInput<'a>
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