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RenderSession

Struct RenderSession 

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pub struct RenderSession { /* private fields */ }
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A pool of workers that renders jobs in parallel.

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impl RenderSession

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pub fn new( workers: NonZeroUsize, spawn: impl Fn(usize) -> Result<BoxedRenderer, RenderError> + Send + Sync + 'static, ) -> Self

Builds a session of workers workers. spawn starts the renderer of a worker; it runs on the worker’s thread.

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pub fn starts(&self) -> Vec<u64>

Returns how many renderers each worker started so far.

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pub fn start_all(&self) -> Result<(), RenderError>

Starts the renderer of every worker that has none, so a later RenderSession::render_all does not wait for plug-in loads.

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Returns the first error of a renderer that does not start.

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pub fn render_all(&self, jobs: &[RenderJob]) -> Vec<RenderOutcome>

Renders every job and returns the outcomes in the order of jobs. The workers take the jobs in turn, each on its own thread.

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impl Debug for RenderSession

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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